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	<title>Misfits In Action: The Blog</title>
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		<title>PD46FX Update and why Mark C MacKinnon Doesn&#8217;t Deserve Your Money or a Second Chance</title>
		<link>http://misfit-studios.com/blog/press-release/pd46fx-update-mark-mackinnon-deserve-money-chance/</link>
		<comments>http://misfit-studios.com/blog/press-release/pd46fx-update-mark-mackinnon-deserve-money-chance/#comments</comments>
		<pubDate>Tue, 16 Apr 2013 11:39:05 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Mark C MacKinnon]]></category>
		<category><![CDATA[PD46FX]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=759</guid>
		<description><![CDATA[This product has grown beyond a mere rewrite to improve a fan-favorite game system. Aside from many of the tweaks fans of the original core rules are likely expecting (official low attribute penalties, filling in gaps in the combat system, etc.), the game's principal dice rolling mechanics have been altered. <a href="http://misfit-studios.com/blog/press-release/pd46fx-update-mark-mackinnon-deserve-money-chance/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>A long post title to be sure, but let&#8217;s start with PD46FX.</p>
<h1>PD46FX Rules Progress</h1>
<p>This product has grown beyond a mere rewrite to improve a fan-favorite game system. Aside from many of the tweaks fans of the original core rules are likely expecting (official low attribute penalties, filling in gaps in the combat system, etc.), the game&#8217;s principal dice rolling mechanics have been altered.</p>
<p>Whereas the previous rules were a matter of &#8220;pass/fail&#8221; mechanics &#8212; you either rolled over or under the appropriate number or you didn&#8217;t in order to succeed &#8212; there is now a mechanic that accounts of degrees of success (DoS) and degrees of failure (DoF.) Basically, for most rolls, there is now an accounting for how much you fail or succeed by. This will affect most everything from spells, psychic powers, attack damage, skill rolls, and saving throws. Aside from making die rolls far more interesting, it adds new and interesting layers of possibilities to how much of the game functions.</p>
<p>For example, firing a volley of missiles at a target was rather simple in the original rules &#8212; either you hit with them all or you missed with them all (a game mechanic that was strangely at odds with some of the licensed IP this rule set was famous for being attached to.) With the new graded success system, it becomes possible to break a volley attack down into sections, with additional DoS indicating more of the volley successfully hits the target.</p>
<p>At some point, I&#8217;ll either put together a video for Youtube going into more detail or I&#8217;ll do a podcast or the like explaining this and other changes. Regardless, the core book has made it to 75K+ words already and continues to grow. I expect it to be double that size (at least) when it hits the market.</p>
<h1><span style="color: #000000">Mark C MacKinnon Is Back &#8212; And Still Owes People Money</span></h1>
<address>On Jan 5, 2005, at 10:14 AM, <a href="mailto:trustrum@misfit-studios.com" rel="nofollow">&lt;trustrum@misfit-studios.com&gt;</a> wrote:</address>
<address>
<blockquote><p>Hi, Mark. I wanted to wait until the press release to see what the<br />
implications on Magnum Opus projects would be, so I was hoping you could fill me in on what your situation now means for me.</p></blockquote>
</address>
<address>There are no implications. Everything is set to proceed as normal; we aren&#8217;t going anywhere</address>
<address>    Thanks for checking in, though._____________________________________________________________________<br />
Mark C. MacKinnon &#8212; President, Guardians Of Order Incorporated<br />
Treasurer, Game Manufacturers Association (GAMA)<br />
<a href="mailto:mark@guardiansorder.com" rel="nofollow">mark@guardiansorder.com</a>     <a href="http://www.guardiansorder.com" rel="nofollow">http://www.guardiansorder.com</a></address>
<address> </address>
<p>That was the last email I received from Mark. It was sent two days after his announcement regarding Guardians of Order&#8217;s money issues (you can find his public release <a href="http://dorkland.blogspot.ca/2005/01/guardians-of-order-and-then-there-was.html" target="_blank" rel="nofollow">here</a> considering the original site has long since disappeared.) As happened with many others, he stopped responding to my many emails after this inquiring what was going on.</p>
<p>Misfit Studios&#8217; relationship with Mark and GoO was limited to their Magnum Opus program, an innovative imprint program that allowed small press companies such as myself to provide an up-front payment to help cover printing, fulfillment, and distribution that enabled Mark&#8217;s company to take on the latter tasks, leaving the imprinting company to put the book together according to spec. This program allowed several companies to get their books into stores before the whole thing collapsed.</p>
<p>For us, it was meant to get <strong>World Not Known</strong>, a dystopic superhero setting, onto game store shelves. I turned over $1k+ to Mark for the privilege of him taking the money and never responding to me again after assuring me everything was okay with the imprint. Indeed, for months after he had stopped responding to any contact attempts, Mark continued to take money from new people attempting to join Magnum Opus to get their ideas into print. Like Misfit Studios, these people never saw their games produced, their money returned, or another word from Mark.</p>
<p>His actions in this regard almost killed my still-young company by taking money the company could not afford to toss away without a return, and put World Not Known into debt, causing this product to still remain unreleased despite the fact that it was meant to be Misfit Studios&#8217; flagship product line.</p>
<p>What makes this situation even worse is that this was not even a scratch upon the surface of Mark&#8217;s widely documented misconduct. Not only did he screw over small press publishers with his Magnum Opus imprint program, but after he &#8220;went dark&#8221; and stopped responding to emails or printing new product, he kept taking work from freelance artists and writers that he would never pay for, and kept taking preorders through GoO&#8217;s storefront for product that didn&#8217;t see the light of day.</p>
<p>But it doesn&#8217;t stop there.</p>
<p>All of this happened in 2005, yet GoO continued selling online PDFs of games it no longer had ownership of until January of 2012. When found out, &#8220;oops!&#8221; was essentially Mark&#8217;s response on <a href="http://forum.rpg.net/showthread.php?609858-Guardians-of-Order-anyone-knows-how-to-contact-Mark-C-MacKinnon" target="_blank" rel="nofollow">RPG.net</a>  (and the first time he&#8217;d poked his head out of the sand in the industry in about 5 years.) The GoO storefront on RPGnow immediately disappeared and freelancers began scrambling for their share of the money products they&#8217;d never been paid for had been earning over 7 years. He also refused to let some of the freelancers &#8220;see the books&#8221; on these sales direct from the source &#8212; he required they take his word regarding how much money they were owed. As you can imagine, having to trust him to be honest did not go over well with some people.</p>
<p>I also suggest you check out what George RR Martin had to say about his situation with Mark regarding the 2005 Game of Thrones RPG if you want to worsen what should already be a fairly disturbing impression of Guardians of Order&#8217;s former owner.</p>
<p>Why is any of this relevant? Well, Mark seems to want to try taking your money yet again with a new company that is trying to put together a Kickstarter for a fantasy-based board game (I won&#8217;t post links or name names here &#8212; I don&#8217;t want to make it any easier for him to take your money.) In the game&#8217;s promotional video, Mark has displayed books containing some of the art he never paid the respective freelancers for as examples of his experience and skills that supposedly make him the right guy to produce his board game.</p>
<p>Know what I say to that? (And stop reading here if you are shocked by bad language.)</p>
<p>(are you sure you want to keep reading?)</p>
<p>(Okay, you asked for it &#8230;)</p>
<p>Bullshit. That is what I say.</p>
<p>Mark C Mackinnon is a lying douche bag. He told myself and others that everything was alright even as he was preparing to shutter up Guardians of Order. He kept taking people&#8217;s money with a smile by the thousands of dollars &#8212; whether to pay debts or to pocket against his impending closure, we&#8217;ll never know. He took money from other people in the industry &#8212; publishers, would-be publishers, writers, and artists &#8212; and kept saying everything was okay right up until the wheels came off (well, when he bothered to say anything, which wasn&#8217;t often.) Indeed, if you look into the George RR Martin aspect of this, you&#8217;ll find it was George who let everyone know Mark was getting ready to take the money and run &#8212; Mark even complained afterward that George shouldn&#8217;t have told everyone, despite having hidden it from GoO&#8217;s customers and contracted business associates and freelancers for months!</p>
<p>See what I mean? Total douche.</p>
<p>He kept taking people&#8217;s money for 7 years after Guardians of Order was no more and claimed it was an accident.</p>
<p>Now he is back and wants you to pledge money to him again, upfront and without product in hand. He wants you to take his word that he will deliver on what he has promised.</p>
<p>Just how much is Mark MacKinnon&#8217;s word worth after his history in this industry?</p>
<p>Realistically, it shouldn&#8217;t be worth as much as the now defunct Canadian penny, but people continue to pledge money to his game and express that they are glad to have him back in the industry. Know what I say to that?</p>
<p>Screw you, Mark MacKinnon. You are a lying, thieving douche bag. You deserve to be blacklisted from the communities you are now taking money from and deserve total ostracization from owning a business in any way related to the industry you once treated so shamefully. But I guess as long as you promise to offer something people are interested in, there will always be some people naive enough to take you at your word.</p>
<p>I guess that is okay, so long as there remain people to point out your word is not worth the paper your many unhonored contracts were printed on, you contemptible asshat.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Putting Some Bite into Lycanthropy (Part I)</title>
		<link>http://misfit-studios.com/blog/uncategorized/putting-bite-lycanthropy-part-i/</link>
		<comments>http://misfit-studios.com/blog/uncategorized/putting-bite-lycanthropy-part-i/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 18:01:22 +0000</pubDate>
		<dc:creator>Christina Stiles</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=745</guid>
		<description><![CDATA[The following is Part I of a series of suggested feats for lycanthropes for the Bite Me! The Gaming Guide to Lycanthropes currently just over 1 day away from ending on Kickstarter. Putting Some Bite into Lycanthropy (Part I) By &#8230; <a href="http://misfit-studios.com/blog/uncategorized/putting-bite-lycanthropy-part-i/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>The following is Part I of a series of suggested feats for lycanthropes for the <a href="http://http://www.kickstarter.com/projects/962794554/bite-me-the-gaming-guide-to-lycanthropes" title="Bite Me! The Gaming Guide to Lycanthropes" target="_blank" rel="nofollow">Bite Me! The Gaming Guide to Lycanthropes </a>currently just over <strong>1 day </strong>away from ending on Kickstarter.<br />
<img src="http://www.kicktraq.com/projects/962794554/bite-me-the-gaming-guide-to-lycanthropes/minichart.png" alt="Bite Me! Kickstarter" /></p>
<p><strong>Putting Some Bite into Lycanthropy (Part I)<br />
By Thilo Graf</strong></p>
<blockquote><p>Why do you fight your nature? I can smell your fear and excitement, pup—the adrenaline pumping through your veins, the heightened senses, the rush of blood and primal fury welling up from deep inside. I can see your struggle, taste the building pain in your throat, and hear your growling hunger. Every moves a tribulation, pup, a fight for control. But do not fight it. Succumb to pleasure, to the rapture of ripping into tendons and the ecstasy of warm blood filling your mouth. The primal force will grant you strength, power. Partake of it. Cherish it. Celebrate your communion of flesh. After all, the man before you is a wicked, wicked man. None will miss him. And you need every advantage you can acquire to vanquish your foes. Your pack-mates-to-be are anxious for you to join them. Don’t keep them waiting. Let’s relish your first feeding, for there’s nothing as beautiful as your first consumption of the meat-that-screams. &#8211; Ragnhíld Ulfsdóttir, Alpha-female</p></blockquote>
<p>Lycanthropy is a hereditary curse that can be transmitted as a disease, but is an empowering curse. Those born with it have a modicum of control, whereas infected people tend to struggle hard with it, at least in the beginning. Lycanthropy also tends to be portrayed as ecstatic, the act of transformation violently mixing pleasure and pain, leading to a kind of addiction. The transformation is also a strain on the lycanthrope&#8217;s body, as it tries to cope with the painful shape change. The optional rules for lycanthropic metabolism seek to add this bacchanalian aspect to the equation of suffering from the curse. In a sense, these rules put the bite back into lycanthropes.</p>
<p><strong>Racial Option: Lycanthropic Metabolism</strong><br />
Some lycanthropes have a particularly powerful strain of the curse that improves their powers, but also has the potential to burn them out. These Lycanthropes require a steady diet of raw meat to prevent the curse&#8217;s sped-up metabolism from burning them from within. Lycanthropes with this option have a sustenance-pool of up to Con-mod+3 or 1/2 their character level, whichever is higher and at least 3. </p>
<p><strong>There are two options for this:</strong>1. Assume the lycanthrope character eats enough raw meat at every meal and give them a pool of sustenance points equal to Con-mod+3 or 1/2 their character level, at least 3 that replenishes upon resting for 8 hours.</p>
<p>2. A more simulationalist approach: One sustenance point is roughly the equivalent of one pound of raw meat. Every time the lycanthrope rests for an 8-hour period, his/her body burns 1 point of sustenance.  </p>
<p>If a lycanthrope&#8217;s sustenance pool ever reaches 0 points, he is immediately subject to the starvation rules. In contrast to regular starvation, lycanthropes with this racial feature may not make Constitution checks to prevent nonlethal damage. Upon incurring non-lethal damage after being fatigued by it, the lycanthrope instead becomes exhausted and takes double the usual starvation damage until he feeds. This damage cannot be healed by any means unless the lycanthrope has a sustenance of 1 point or higher. Magical food conjured via <em>create food and water</em>, <em>hero&#8217;s feast</em>, etc., and it does NOT grant sustenance for the lycanthrope. </p>
<p>In turn, lycanthropes with a rapid metabolism may burn their sustenance points to gain various benefits. Unless otherwise noted, burning sustenance is a free action and a lycanthrope may burn multiple points of sustenance at once. The effects do not stack with themselves. A lycanthrope may burn a sustenance point to:</p>
<p>-gain a +1 racial bonus to a melee attack for one attack<br />
-gain a +1 racial bonus to melee damage for one attack<br />
-gain a +2 racial bonus to CMD for 1 round<br />
-gain a +2 racial bonus to CMB for 1 round<br />
-gain a +2 racial bonus to initiative for the encounter<br />
-gain an additional swift action.<br />
-increase their movement rate by +10 ft. for 1 move action. This is treated as an enhancement bonus.</p>
<p>Additionally, Lycanthropes with Lycanthropic Metabolism may use Sustenance feats as a free action instead of an immediate action, and they require no access to raw meat to use them as long as they have at least 1 point of sustenance left in their pool.</p>
<p>On a psychological level, the curse of lycanthropy points towards our buried, violent desires, anxieties of the other genders, and animalistic primal urges to the point where raw passion, with all its potential destructiveness, takes over. Having the GM take away control is ONE way to portray that lycanthropy is a curse, but I maintain it is not a good one. In order to work properly in-game, not only the PCs, but also the players need to struggle with the temptation of the transformation&#8217;s power without making it punishing for the player and while maintaining its nature as a curse. My suggested solution to this conundrum is the concept of Meat-that-Screams.</p>
<p><strong>Part II will reveal Meat-that-Screams. Stay tuned.</strong></p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>PD46FX: Misfit Studios seems to be coming full circle</title>
		<link>http://misfit-studios.com/blog/press-release/pd46fx-misfit-studios-coming-full-circle/</link>
		<comments>http://misfit-studios.com/blog/press-release/pd46fx-misfit-studios-coming-full-circle/#comments</comments>
		<pubDate>Wed, 20 Feb 2013 03:41:05 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Bill Coffin]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[PD46FX]]></category>
		<category><![CDATA[rules]]></category>
		<category><![CDATA[system]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=738</guid>
		<description><![CDATA[It is with the greatest pleasure that I announce that Mr. Bill Coffin will be joining the PD46FX Rules System project as its editor, while also contributing to the game's design. <a href="http://misfit-studios.com/blog/press-release/pd46fx-misfit-studios-coming-full-circle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<div id="attachment_739" class="wp-caption alignright" style="width: 185px"><a href="http://misfit-studios.com/blog/wp-content/uploads/2013/02/PD46fx_sample-logo.png"><img class="size-full wp-image-739" alt="PD46FXlogo" src="http://misfit-studios.com/blog/wp-content/uploads/2013/02/PD46fx_sample-logo.png" width="175" height="177" /></a><p class="wp-caption-text">PD46FX system logo by V Shane</p></div>
<p>Well some interesting news to share tonight &#8212; interesting and good, in my opinion. First, though, a bit of back story.</p>
<p>More than a decade ago, I was just finishing up at the University of Toronto and was starting to jump into RPG writing as a freelancer. My first serious gig was for a company, the games of which I&#8217;d played from grade six through to my Bachelor&#8217;s Degree. I&#8217;d been asked to expand some relatively brief game content I&#8217;d written for one of that company&#8217;s popular product lines into a pair of complete books. Although the project eventually fell through, the experience taught me many things, good and bad, and it introduced me to someone I&#8217;ve stayed in contact with since.</p>
<p>Assigned to the project as my editor was a prolific, talented writer who had pretty much rejuvenated two of the company&#8217;s stagnant product lines all on his own, and had contributed to create an entirely new one. He had not, however, done any work for the product line I was working on. He and I had several discussions about the work I was doing, and during one of those discussions he revealed something to me: he had not even played the product line I was writing for.</p>
<p>As a new writer handling his first big RPG project, that would have worried me if he hadn&#8217;t followed it up with (and I&#8217;m paraphrasing here, because it&#8217;s been a long time since I heard the exact words): &#8220;Steve, you&#8217;re a new writer, so I won&#8217;t lie &#8212; there are things I see that we&#8217;ll need to talk about changing and fixing &#8212; the sort of mistakes I&#8217;d expect from someone just starting out &#8212; but I have to say, your book makes me want to pick up this game and play it.&#8221;</p>
<p>High praise from the company&#8217;s best writer for a young guy just starting out on his first full book.</p>
<p>Since then, this gentleman and I have stayed in touch, talked about gaming and other things happening in our lives (including the fact that we share the same birthday), and had even spoken several times about working together on &#8230; something or other. Indeed, back in 2003 I was chatting with him about my desire to start up a small press company and asked if he wanted to help out. I even came up with a name for the company during the conversation, and I asked what he thought of it. He told me that &#8220;<strong>Misfit Studios</strong>&#8221; sounded like a good fit. Although we continued talking about working together, he contacted me a short while afterward to let me know he was backing out because he was taking a break from the industry. I understood why and I couldn&#8217;t blame him.</p>
<p>We&#8217;ve stayed in touch since then, still occasionally chatting about gaming and other things, but I always hoped the opportunity would come up again for us to try working together.</p>
<p>A few weeks ago, I announced that I was putting out some feelers to see what people thought about me tearing down a certain RPG rules system and rebuilding it from the ground up using an entirely new design philosophy. I wanted to keep the parts that made the game the system that had stuck with me for so long while I was younger, but I wanted to put in all the house rules I&#8217;d used to fix what I hadn&#8217;t liked, along with all the stuff that had occurred to me in the many years since.</p>
<p>As I sit here writing this blog post, the project is only a few weeks old and already I&#8217;ve decided I&#8217;m moving beyond the speculation stage and am going forward with it as a product. The new design philosophy is already standing out and falling into place better than I&#8217;d hoped: I think the Attribute-based skill system really works the way I&#8217;d always hoped it would, I&#8217;ve retooled the resolution system with an add-on that makes dice rolling more relevant (and, in my opinion, more fun considering what it can do to shape outcomes), and I think the direction I&#8217;m taking with the combat rules will really add more depth and potential to running encounters.</p>
<p>In other words, I&#8217;m making the game I wished the favorite game system from my youth had originally been: the <strong>PD46FX Rules System</strong>.</p>
<p>As jazzed as I am by how everything seems to be falling into place with the design process and how quickly the writing is coming along, I was happy to have some very helpful people come on board to offer their opinions on my design choices. One of these people happened to be my first editor, the guy I almost roped into the madness I call <strong>Misfit Studios</strong> back in 2003. Mostly over Facebook, he and I had several chats about the direction I wanted to take the rules in. Over the course of these discussions, I decided I should just come out and ask if he wanted to come on board and help out with development as the editor.</p>
<p>He agreed. Enthusiastically.</p>
<p>It took me 10 years, but I am finally going to be afforded the opportunity to work with one of my favorite RPG writers, my first editor, my comrade in gaming geekery, and the gentleman who offered me encouraging words when some bad experiences made me nearly leave this industry behind.</p>
<p>It is with the greatest pleasure that I announce that <strong>Mr. Bill Coffin</strong> will be joining the <strong>PD46FX Rules System</strong> project as its editor, while also contributing to the game&#8217;s design.</p>
<p>This game will seem familiar to some gamers &#8212; like an old friend you barely recognize &#8212; but in all the ways that matter it will be radically different from the system and design philosophy from which it was born. And, with Bill on board to help shape it, I have the highest hopes for the quality (and amount of fun) that will show up in the final product.</p>
<p>Stay tuned, everyone. Good things are afoot.</p>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Bite Me! The Gaming Guide to Lycanthropes Kickstarter</title>
		<link>http://misfit-studios.com/blog/uncategorized/bite-me-gaming-guide-lycanthropes-kickstarter/</link>
		<comments>http://misfit-studios.com/blog/uncategorized/bite-me-gaming-guide-lycanthropes-kickstarter/#comments</comments>
		<pubDate>Fri, 01 Feb 2013 02:12:24 +0000</pubDate>
		<dc:creator>Christina Stiles</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Christina Stiles Lycanthropes]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=729</guid>
		<description><![CDATA[Christina Stiles is leading a kickstarter for the definitive Pathfinder book on lycanthropes. Here&#8217;s the info on the project: Who doesn’t love lycanthropes? Bite Me! The Gaming Guide to Lycanthropes provides rules for playing were-creatures in a Pathfinder Roleplaying Game &#8230; <a href="http://misfit-studios.com/blog/uncategorized/bite-me-gaming-guide-lycanthropes-kickstarter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Christina Stiles is leading a kickstarter for the definitive Pathfinder book on lycanthropes. Here&#8217;s the info on the <a href="http://www.kickstarter.com/projects/962794554/1501004577?token=56995d80" title="Bite Me! The Gaming Guide to Lycanthropes " target="_blank" rel="nofollow">project</a>:</p>
<p>Who doesn’t love lycanthropes? Bite Me! The Gaming Guide to Lycanthropes provides rules for playing were-creatures in a Pathfinder Roleplaying Game campaign—no reason a character should be benched just because she contracts lycanthropy, after all!—as well as new were types, traits, feats, and magic! The book focuses on useful information for lycanthropes for all Pathfinder campaigns, and provides specific information on lycanthropes in SpirosBlaak, a setting with a long history of Kav (lycanthrope) wars; Midgard (property of Kobold Press); and Vathak (property of Fat Goblin Games).</p>
<p>Christina Stiles, a long-time industry veteran and award-winning writer and editor, will lead the project. Recently, she’s been a lead designer on several projects for Kobold Press, including Journeys to the West, Midgard Tales, and (replacement designer) Dark Deeds in Freeport. Newcomer Dawson Kriska (Journeys to the West) will be joining her as co-author. </p>
<p>We are also proud to announce that luminary game designer <strong>Wolfgang Baur </strong>of Kobold Press will be writing the book’s foreword and providing a special Midgard take on lycanthropes. Additionally, we are extremely happy to report that <strong>Dave Gross</strong>, author-king of the weres, will be writing a new short story for the book. You won’t want to miss out on Dave’s superb fiction! Artists will include <strong>Rick Hershey</strong>, <strong>Marc Radle</strong>, <strong>Peter Bradley</strong>, and <strong>Matthew Stinson</strong>—and <strong>Jennell Jaquays</strong>, if we hit our stretch goals. Finally, Spike Y Jones, editor extraordinaire, will be rounding out the team.</p>
<p>Additional designers include: <strong>Sean K Reynolds </strong>of Paizo!; <strong>Mike Welham</strong>, Paizo RPG Superstar; <strong>Steven Trustrum</strong>, president of Misfit Studios (publishers of SpirosBlaak) and Gold-ENNIE-winning co-author of DC ADVENTURES Heroes &amp; Villains, Vol. 1 (Green Ronin Publishing); <strong>Ben McFarland</strong>, Gold ENNIE winner for best adventure for Streets of Zobeck (Kobold Press); <strong>Jason Stoffa </strong>and <strong>Rick Hershey </strong>of Fat Goblin Games; and POSSIBLY YOU!</p>
<p>Reaching our goal of $6,000 makes the 96-page PDF of lycan goodness a reality! The product will be published through Misfit Studios.</p>
<p><strong>ABOUT THE BOOK</strong><br />
Bite Me! The Gaming Guide to Lycanthropes provides rules for playing were-creatures, whether afflicted, natural born, or wereblooded (lycanmarked). Players use a base lycanthrope racial template and add on abilities through a series of feats and flaws. This system ensures game balance for concerned GMs and fairness to other non-lycanthrope characters, but allows lycan-loving players to have the were-creature character of their heart&#8217;s desire.</p>
<p>The book will include many new were breeds and new crunchy content, and it will collect available Open Gaming Content (OGC) from other sources to make this guide your go-to book for all things lycanthrope!</p>
<p>Thanks to Christina&#8217;s experience with several Open Design projects from Kobold Press, she&#8217;ll be running this kickstarter book in a similar vein, providing possible writing opportunities for those at pitching pledge levels.</p>
<p>The book&#8217;s tentative Table of Contents:</p>
<p>Foreword&#8211;Wolfgang Baur<br />
C1: Lycanthropes and Lycanthropy (Christina Stiles)<br />
C2: Playing Lycanthropes (Dawson Kriska)<br />
C3: Lycanthrope Breeds (a dozen or more&#8211;authors, OGC, and pitch-level patrons)<br />
C4: Wereblooded and Related Races (Ben McFarland, authors, OGC, and pitch-level patrons)<br />
C5: Lycanthrope Traits &amp; Feats (authors, OGC, and pitch-level patrons)<br />
C6: Lycanthrope Archetypes and Prestige Classes (authors, pitch-level patrons, OGC)<br />
C7: Lycanthrope Magic and Magic Items (Werefreelancer)<br />
C8: Lycanthropes in Your Campaign (Werefreelancer)<br />
C9: Lycanthropes in Published Campaigns<br />
     &#8230;in SpirosBlaak (Steven Trustrum)<br />
     &#8230;in Midgard (Wolfgang Baur)<br />
     &#8230;in Vathak (Jason Stoffa)<br />
C10: Dave Gross Short Story</p>
<p><strong>STRETCH GOALS!</strong> </p>
<p>Here are the project’s additional goals. The project’s deadline is for the PDF copy of the main book; some of the stretch goals may take longer to achieve:<br />
• $7000 – More Art! Jennell Jaquays creates line art for the book!<br />
• $8000—Print &amp; More Pages!—we send out softcover print copies to all donors of $50 or higher. More pages are added to the book to cover more breeds, prestige classes, and archetypes.<br />
• $9000 – PDF 32-page adventure included: Dawson Kriska and Christina Stiles will write a lycanthrope adventure to be included in the bundle (tentatively as a separate pdf).<br />
• $11,700 – MINIS! Eastern Front Studios will design six lycanthrope minis to represent the book’s more unusual lycans.<br />
• $16,000 –We write the 48-page pdf Bite Me! The Gaming Guide to Dhampir.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Misfit Studios now Selling at d20pfsrd.com</title>
		<link>http://misfit-studios.com/blog/press-release/misfit-studios-selling-d20pfsrd-com/</link>
		<comments>http://misfit-studios.com/blog/press-release/misfit-studios-selling-d20pfsrd-com/#comments</comments>
		<pubDate>Sun, 13 Jan 2013 15:25:05 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[d20pfsrd.com]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[store]]></category>
		<category><![CDATA[storefront]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=724</guid>
		<description><![CDATA[Like many other small press third-party publishers that have products supporting the Pathfinder game system, Misfit Studios is now selling those products at the new d20pfsrd.com storefront. <a href="http://misfit-studios.com/blog/press-release/misfit-studios-selling-d20pfsrd-com/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://shop.d20pfsrd.com/collections/misfit-studios" rel="nofollow"><img class="alignright" alt="" src="http://cdn.shopify.com/s/files/1/0188/8152/t/3/assets/logo.png?1632" width="244" height="100" /></a>Like many other small press third-party publishers that have products supporting the <strong>Pathfinder</strong> game system, <strong>Misfit Studios</strong> is now selling those products at the new <a title="d20pfsrd.com" href="http://shop.d20pfsrd.com/collections/misfit-studios" target="_blank" rel="nofollow">d20pfsrd.com</a> storefront.</p>
<p>Selling our products at <a title="d20pfsrd.com" href="http://shop.d20pfsrd.com/collections/misfit-studios" target="_blank" rel="nofollow">d20pfsrd.com</a> does not affect how we otherwise sell our products at any other location, nor will it influence our prices. It is simply adding our <strong>Pathfinder</strong> products to a storefront that favors products for this system in order to provide easier access to a focused aspect of the market.</p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Helping out a friend: Slayers of the Great Serpent</title>
		<link>http://misfit-studios.com/blog/press-release/helping-friend-misfit-studios-slayers-great-serpent/</link>
		<comments>http://misfit-studios.com/blog/press-release/helping-friend-misfit-studios-slayers-great-serpent/#comments</comments>
		<pubDate>Sat, 05 Jan 2013 18:32:51 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Cthulhu]]></category>
		<category><![CDATA[David Caffee]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[Lovecraft]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=718</guid>
		<description><![CDATA[As I do from time to time, I'm alerting those who follow this blog to a project being undertaken by another company. David Caffee, who has done some freelance writing for Misfit Studios, is working on the following project: <a href="http://misfit-studios.com/blog/press-release/helping-friend-misfit-studios-slayers-great-serpent/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.kickstarter.com/projects/1907652175/slayers-of-the-great-serpent-a-fantasy-campaign-in" rel="nofollow"><img class="alignright" alt="" src="https://s3.amazonaws.com/ksr/assets/000/321/522/476e8abfd85afa00debf86c06cf16bed_large.jpg?1356990203" width="294" height="284" /></a>As I do from time to time, I&#8217;m alerting those who follow this blog to a project being undertaken by another company. David Caffee, who has done some freelance writing for Misfit Studios, is working on the following project:</p>
<h1>Slayers of the Great Serpent</h1>
<p>This fantasy role-playing campaign is inspired by the Dreamlands stories of H.P. Lovecraft, the fairy tales of Oscar Wilde, the works of Romantic poets like Coleridge and Byron, and the folktales of cultures the world over. These influences combine to create adventures that recapture the language of fantasy and myth.</p>
<p>The vision behind <strong>Slayers of the Great Serpent</strong> is about making something that truly fits the definition of the word epic. It is about creating a story of great heroes versus a terrifying monster, but also about making a world that was majestic and awe-inspiring. What I envision is a quest that requires the adventurers to undertake a lengthy and harrowing journey through unknown lands, knowing only that their destination lies to the distant east, beyond the borders of the legendary kingdom of Xi.</p>
<p><a title="This external link will open in a new window" href="http://www.kickstarter.com/projects/1907652175/slayers-of-the-great-serpent-a-fantasy-campaign-in" target="_blank" rel="nofollow">http://www.kickstarter.com/projects/1907652175/slayers-of-the-great-serpent-a-fantasy-campaign-in</a></p>
<p style='text-align:left'>&copy; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Musing on Revised Rules Revival</title>
		<link>http://misfit-studios.com/blog/press-release/musing-revised-rules-revival/</link>
		<comments>http://misfit-studios.com/blog/press-release/musing-revised-rules-revival/#comments</comments>
		<pubDate>Mon, 17 Dec 2012 15:54:22 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[playtesting]]></category>
		<category><![CDATA[publication]]></category>
		<category><![CDATA[revised]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=710</guid>
		<description><![CDATA[A recent absurdity involving a rather Vaudevillian effort to join the RPG industry by the name of Dark Phoenix Publishing has resulted in one good thing, so far as Misfit Studios is concerned: it's reawakened an interest of mine that has been beating against the back of my skull for about a decade. <a href="http://misfit-studios.com/blog/press-release/musing-revised-rules-revival/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>A recent absurdity involving a rather Vaudevillian effort to join the RPG industry by the name of Dark Phoenix Publishing has resulted in one good thing, so far as Misfit Studios is concerned: it&#8217;s reawakened an interest of mine in a <strong>rules</strong> set that has been beating against the back of my skull for about a decade.</p>
<p>Since parting ways with a company I previously did some minor freelancing for, I&#8217;ve often thought about rewriting, revising, and generally fixing up this company&#8217;s much-loved, but often much-lamented rules. Their splintered, frequently-contradictory errata for their rules have had some rather heavy-handed patches added through the 30+ years they&#8217;ve been around, but there are still many issues to be found with it. Even the game&#8217;s biggest fans typically admit it has huge faults. Despite having not played the game in about 10 years, I&#8217;ve still participated in conversations about its rules and how they could be properly patched because the same thought still hasn&#8217;t left my mind.</p>
<p>Well, after witnessing this process attempted oh-so-very wrong by DPP, it&#8217;s once again sparked my interest in taking up this challenge. As such, I&#8217;d like to gather a group of interested people who are familiar with the previous rules to join me in a discussion about what&#8217;s wrong and how to fix it. If sufficient good ideas arise from these conversations, it&#8217;s very likely it will lead to this group of people becoming playtesters.</p>
<h1>Legalities and Ethical Concerns</h1>
<p>&#8220;But wait a sec, Steven,&#8221; you say, &#8220;isn&#8217;t it illegal to rewrite someone else&#8217;s rules and publish it as a product-for-profit under Misfit Studios?&#8221; The answer, in brief, is &#8220;no, not if done properly.&#8221; A set of rules cannot be protected under copyright or trademarks laws (although patents may sometimes apply.) Instead, it is how a game&#8217;s rules are presented (written, organized, illustrated) that is protected by copyright and trademarks. What this essentially boils down to is this project could not use the same wording and overall construction as the rules it is derived from. Everything must be written using my own words, use my own art and trade dress, be presented in my own style and format, and not use any of the trademarks or patents claimed by the other publisher. I also can&#8217;t declare or otherwise indicate any degree of compatibility with the other publisher&#8217;s products&#8211;the rules and subsequent products must be self-contained and stand or fall in their own right and on their own merits.</p>
<p>Aside from complying with this necessity of design required to avoid legal issues, the changes and fixes I already have in mind are going to introduce some fairly interesting things that will diverge greatly from the original. Make no mistake, this will be no carbon copy or twin. It will have its own feel, unique approach, and entirely new and different ways of doing things&#8211;a distant cousin, at best.</p>
<p>&#8220;Okay then, Steve,&#8221; you may ask next, &#8220;then isn&#8217;t it unethical to take someone else&#8217;s rules, rewrite it, and sell it even if you can get around legal issues?&#8221; Possibly&#8211;it&#8217;s a matter of opinion, perspective, and intent.</p>
<p>Despite my history with this other publisher, I&#8217;m not considering this product as a way to &#8220;stick it to them&#8221; or to poach their customers. The rules have always been among my favourites, for all its faults, and is the one that really drew me into the hobby as a kid even though it wasn&#8217;t my first RPG. I also considered that the original rules&#8217; creators have had 30+ years of listening to their fans&#8217; legitimate complaints and concerns regarding the rules, and have largely ignored them. They&#8217;ve given no indication they intend to do anything in line with what I&#8217;m considering but their core fans have stuck around anyway because of their love for the content and settings (and yes, the rules as well), so I don&#8217;t see why they would jump ship now.</p>
<p>I plan on revisting something that was my &#8220;go to&#8221; rules set for 15 or so years and making it into the rules I always hoped they could be&#8211;to make it something new that gives a nod of the head to the old. Consider this my take on the OSRIC movement. And, when you get down to it, this is how the original rules came about in the first place. By his own admission, the original rules&#8217; publisher created his game after his own dissatisfaction with the leading rules set of the time.</p>
<h1>How to Join the Discussion (and Playtest?)</h1>
<p>As I said, I want to start up a private conversation with a bunch of interested people to discuss what can be done before I invest any time and money into the project. Misfit Studios is a business, so despite how much the gamer in me wants to see this done, I can&#8217;t afford to divert resources away from projects that pay the bills.</p>
<p>If you&#8217;re interested in helping out with the brainstorming and (and potentially with playtesting) should download our <a title="Misfit Studios NDA" href="http://misfit-studios.com/downloads/MisfitNDA.zip" target="_blank" rel="nofollow">NDA</a> (you can snail mail it or sign and scan both pages to email back), and drop me an email at trustrum@misfit-studios.com explaining what you bring to the table and why the project interests you. Once we&#8217;ve got a bunch of people, we&#8217;ll start chatting about things. If the project moves on into playtesting for the purpose of publication, all active playtesters (meaning you have to speak up and participate) will receive a free PDF of the <strong>rules</strong> upon publication.</p>
<div></div>
<p>&nbsp;</p>
<p style='text-align:left'>&copy; 2012 &#8211; 2013, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>New Poll: the future of the SpirosBlaak Chronicles</title>
		<link>http://misfit-studios.com/blog/new-poll/poll-future-spirosblaak-chronicles/</link>
		<comments>http://misfit-studios.com/blog/new-poll/poll-future-spirosblaak-chronicles/#comments</comments>
		<pubDate>Fri, 30 Nov 2012 14:36:25 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[New Poll]]></category>
		<category><![CDATA[fiction]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[Pathfinder]]></category>
		<category><![CDATA[Poll]]></category>
		<category><![CDATA[Savage Worlds]]></category>
		<category><![CDATA[SpirosBlaak]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=707</guid>
		<description><![CDATA['ve added a new poll to the blog regarding the serialized "SpirosBlaak Chronicles" story unravelling over at the SpirosBlaak site. For those of you who aren't familiar with it, this is an ongoing story I'm writing in the form of a journal kept by a wandering devotee of the god, Logothos. <a href="http://misfit-studios.com/blog/new-poll/poll-future-spirosblaak-chronicles/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve added a new poll to the blog regarding the serialized &#8220;SpirosBlaak Chronicles&#8221; story unravelling over at the <a title="the SpirosBlaak Chronicles" href="http://www.misfit-studios.com/spirosblaak" target="_blank" rel="nofollow">SpirosBlaak site</a>. For those of you who aren&#8217;t familiar with it, this is an ongoing story I&#8217;m writing in the form of a journal kept by a wandering devotee of the god, Logothos. This young man has committed to wandering SpirosBlaak for a year in order to learn about it before returning to his monastery as a way of showing his commitment to the god of knowledge. The entire story is meant to give people insight into the game setting prior to our re-release of the core setting book for Pathfinder and Savage Worlds.</p>
<p>I&#8217;ve always had plans to do something with the story once it&#8217;s done (at the very least releasing it via POD), but want to gather people&#8217;s thoughts on how to do it. So, if you want to let us know whether you think it&#8217;s best left alone, should be published in its current format, or should be rewritten as a traditional narrative, answer the poll. (You may need to refresh a few times to get this most recent poll to cycle up considering it&#8217;s not the only active poll at the moment.</p>
<p style='text-align:left'>&copy; 2012, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>Rogue Mage review available</title>
		<link>http://misfit-studios.com/blog/press-release/rogue-mage-review/</link>
		<comments>http://misfit-studios.com/blog/press-release/rogue-mage-review/#comments</comments>
		<pubDate>Wed, 12 Sep 2012 18:06:25 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[Press Release]]></category>
		<category><![CDATA[Christina Stiles]]></category>
		<category><![CDATA[Misfit Studios]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Rogue Mage]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=701</guid>
		<description><![CDATA[Timothy Brannan has posted a review of Rogue Mage up on his gaming blog, which you can read here. He has a lot to say about the game, so it may help those of you still sitting on the fence &#8230; <a href="http://misfit-studios.com/blog/press-release/rogue-mage-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Timothy Brannan has posted a review of <a title="Buy Rogue Mage" href="http://www.misfit-studios.com/store/storefront/?slug=product_info.php&amp;products_id=105" rel="nofollow" target="_blank"><strong>Rogue Mage</strong></a> up on his gaming blog, which you can read <a title="Rogue Mage Review" href="http://timbrannan.blogspot.ca/2012/09/review-rogue-mage-2012.html" rel="nofollow" target="_blank">here</a>. He has a lot to say about the game, so it may help those of you still sitting on the fence about this game make up your minds.</p>
<p>I find it interesting Timothy draws a comparison to <strong>Eden Studios</strong>&#8216; <a title="Armageddon" href="http://edenstudios.net/armageddon.html" rel="nofollow" target="_blank">Armageddon: the End Times</a>, my favorite post-apocalyptic game (no surprise, considering <a title="Misfit Studios Armageddon products" href="http://www.misfit-studios.com/store/storefront/?slug=index.php&amp;cPath=25" rel="nofollow" target="_blank">Misfit Studio&#8217;s previous license to release products for Armageddon</a>.)</p>
<p>The one thing about Timothy&#8217;s review I personally want to clear up is his credit to <strong>Misfit Studios</strong> in the closing paragraphs. <strong>Misfit Studios</strong> is the PDF publisher, and I&#8217;ve personally spoken to Christina about the game on and off during its development, but <strong>Misfit Studios</strong> is just facilitating the PDF sales in this case. Any credit for the book&#8217;s quality goes to Christina, Spike, Faith, and the rest of the development team that put a lot of years of hard work making the game what it is. All kudos for <strong>Rogue Mage</strong> are theirs and theirs alone.</p>
<p style='text-align:left'>&copy; 2012, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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		<title>New Poll</title>
		<link>http://misfit-studios.com/blog/new-poll/poll/</link>
		<comments>http://misfit-studios.com/blog/new-poll/poll/#comments</comments>
		<pubDate>Wed, 05 Sep 2012 12:34:14 +0000</pubDate>
		<dc:creator>Steven Trustrum</dc:creator>
				<category><![CDATA[New Poll]]></category>
		<category><![CDATA[laptop]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[tablet]]></category>
		<category><![CDATA[viewing]]></category>

		<guid isPermaLink="false">http://misfit-studios.com/blog/?p=698</guid>
		<description><![CDATA[Misfit Studios has a new poll Recently, I saw a thread on RPG.net about layout for a PDF. Someone participating in this thread claimed that &#8220;Also, bear in mind that many &#8211; most ? &#8211; PDF buyers these days will &#8230; <a href="http://misfit-studios.com/blog/new-poll/poll/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<h1>Misfit Studios has a new poll</h1>
<p>Recently, I saw a thread on RPG.net about layout for a PDF. Someone participating in this thread claimed that &#8220;Also, bear in mind that many &#8211; most ? &#8211; PDF buyers these days will be viewing the document on tablet devices (most likely iPads)&#8221;. This is a fairly big jump to make, and I responded to say as much. However, it did get me thinking about how many people are using tablets with their PDF gaming products.</p>
<p>And that brings us to our latest poll. You can view it in the right margin. Have your say in our <strong>new poll</strong>.</p>
<p style='text-align:left'>&copy; 2012, <a href='http://misfit-studios.com/blog'>Misfits In Action: The Blog</a>. All rights reserved. </p>
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