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4.6/5 stars average on DriveThruRPG
Most third-party Mutants and Masterminds supplements consist of settings and characters. Instead, Better Mousetrap adds more new and expanded game mechanics than any other third-party product (with the possible exception of Metahuman Martial Arts, also by Misfit Studios.)
Numerous examples of the Expertise skill for various abilities, including some with specific mechanics.
Six new villain archetypes that should be familiar to most comic book fans.
Lots of Advantages for heroes and villains alike, including some specific to minions and headquarters.
An arsenal of new weapons, poisons, narcotics, superweapons, deathtraps, and more.
A new, more detailed system for building your headquarters, plus lots of new headquarters features (including versions for the standard HQ-building system.) And introducing headquarters complications.
New power builds, and lots of new extras and flaws. Also includes a new power effect.
A unique ruleset for upsizing individuals to "crowd creatures" that allow running mobs and the like as a single character. This is designed to speed things up instead of running hordes of minions and the like as individuals.
A variety of characters utilizing the rest of the book's content are included. Individual villains, organizations, and sample "mob creatures" are provided.
... and more
When I am asked which books to buy for M&M, #1 is the Hero's Handbook, but Better Mousetrap runs about even with the Mastermind's Guide in my opinion. I sometimes recommend it over the Mastermind's Guide. There is a lot of useful material in this book. You may not use it all, or possibly not any of it, but it will make you rethink what you are using.
5/5 stars
Roderick B.
/ Customer
Want more options for building your M&M villains? It's in here. Need sample technology, lairs, archetypes and ways to torment your players? It's in here too. There's also a fully fleshed out evil organization built for you to drop into your campaign. I feel like "Better Mousetrap" is an essential resource that goes hand-in-hand with the Gamemaster's Guide by Green Ronin. I almost never pull one off the shelf without the other. It's just that good.
4/5 stars
Charles S.
/ Customer
Personally I prefer to think of it as "The Villain's Handbook". Everything you need to create a super-villain (not just a villain), their lair, plenty of skills and gadgets and of course powers. There is so much here really. ... All in all a really good product. If you need to detail your villain and evil organization then this is the book you need.
5/5 stars
Timothy B
/ DriveThruRPG Featured Reviewer
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Requires the Mutants & Mastermind’s Hero’s Handbook by Green Ronin Publishing for Use.
Copyright 2014, Misfit Studios. Some art Copyright 2007, Eric Lofgren & Misfit Studios. All Rights Reserved.